Avalaunch is an arcade-style game where players protect a mountain from hordes of yellow-clad climbers. You defend your territory through well-placed rocks. I created the 2D and 3D art for my team in a week-long time limit. We were awarded the People's Choice Award out of 22 entries in this London Game Jam.
In a partnership between LoJam and Western University's Game Dev Society, I was lead artist on the Disillumination team, making both 2D and 3D art. You play as a ghost seeking to escape a mansion. We won the Best in Art Award.
Original characters in a European period piece, where our overworked detective interacts with a bored vampire with nothing else to do. Little does our hero know that his new acquaintance is the murderer he seeks.
Mushroom Granny is inspired by the brownies of folklore. She awakes after a 150-year-long sleep and now contends with new occupants and their new-fangled gadgets in her cottage. Click here to see an animation of Mushroom Granny.
As part of Artfight, artists "fight" by gaining points through drawing each other's characters. This is my interpretation of another artist's character for the battle.
Inspired by multiple real animals, this creature was designed to live in a cold, densely forested environment.
This image carousel features the design process of the Corrupted Mage, a character who is a cautionary tale about knowing your own limits.